The Travelling Settlement
A cosy strategy game about a community that travels and builds a settlement from the Middle Ages to the steam era. Open browser test.
- Year
- 2026
- Status
- In development
- Platforms
- Web
- Role
- Concept, mechanics, engineering, writing
Stack
TypeScript · React 19 · PixiJS 8 · Vite
Links

Game screenshot
The brief
Build a strategy game without armies or battles: the only threats are winter, hunger and your own bad decisions. The community travels across the map, stops, builds a settlement, survives a season and moves on.
The loop
Every stop is a choice: what to build, who to bring along, what to leave behind. Resources are limited, people have needs and skills, and era progress unlocks new buildings — from a palisade to steam machinery. A settlement does not grow by itself: it grows while the player keeps making decisions.
How it is built
The client is React 19 with PixiJS 8; all game logic is separated from rendering, so the same simulation runs in tests without graphics. The build ships as static assets through Cloudflare with no backend: the game starts instantly and keeps working offline after the first load.
Where to look
The open test is bilingual, Ukrainian and English, with no sign-up. The game lives on its own subdomain, and every legal document lives on this site.