
The Travelling Settlement
A cosy strategy game about a community that travels and builds a settlement from the Middle Ages to the steam era. Open browser test.
View caseIndie studio · full cycle
I design and ship my own games: from a one-week prototype to a build you can install on Linux, Windows or Android. One engineer for the whole cycle, with nothing lost between teams.

Three tracks that keep a project in one repository under one pair of hands.
PixiJS and WebGL, instant play with no install. A game opens from a link and keeps progress on the device.
The same codebase inside a Tauri shell: a native window, offline play, installers for Linux, Windows and Android.
Editors for levels, balance and copy, so new content ships without touching the code.
From an idle game to a pixel sandbox: three problems, three different answers.

A cosy strategy game about a community that travels and builds a settlement from the Middle Ages to the steam era. Open browser test.
View case
An isometric pixel-art sandbox in the browser: a hero in a finite world gathers resources, builds a settlement and automates it.
View case
An experimental puzzle prototype where the shape comes from a sequence of folds rather than from drawing.
View caseShort cycles: every stage ends with a build you can actually play.
One or two weeks for a prototype: does the mechanic hold up before any art or content is invested?
A small piece of the game at final quality: art, sound, saving, interface.
Content and systems grow on a proven frame, with a playable build every week.
Performance, accessibility, platform builds, store pages and documentation.
Updates, fixes, balance passes. Analytics without personal data.
Send a few sentences about the project: genre, platform, what already exists. You get an estimate of scope and realistic timing.