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One Engineer Game Studio

Indie studio · full cycle

Games that start in a browser and live on the desktop

I design and ship my own games: from a one-week prototype to a build you can install on Linux, Windows or Android. One engineer for the whole cycle, with nothing lost between teams.

The Travelling Settlement — Game screenshot
The Travelling SettlementIn development

What the studio does

Three tracks that keep a project in one repository under one pair of hands.

01

Browser games

PixiJS and WebGL, instant play with no install. A game opens from a link and keeps progress on the device.

02

Desktop builds

The same codebase inside a Tauri shell: a native window, offline play, installers for Linux, Windows and Android.

03

Content tooling

Editors for levels, balance and copy, so new content ships without touching the code.

How the work goes

Short cycles: every stage ends with a build you can actually play.

  1. 01

    Recon

    One or two weeks for a prototype: does the mechanic hold up before any art or content is invested?

  2. 02

    Vertical slice

    A small piece of the game at final quality: art, sound, saving, interface.

  3. 03

    Production

    Content and systems grow on a proven frame, with a playable build every week.

  4. 04

    Polish and release

    Performance, accessibility, platform builds, store pages and documentation.

  5. 05

    Support

    Updates, fixes, balance passes. Analytics without personal data.

Have a game in mind?

Send a few sentences about the project: genre, platform, what already exists. You get an estimate of scope and realistic timing.

Get in touch