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Gleanstead

An isometric pixel-art sandbox in the browser: a hero in a finite world gathers resources, builds a settlement and automates it.

Year
2026
Status
In development
Platforms
Web
Role
World design, simulation, rendering, art pipeline

Stack

TypeScript · PixiJS 8 · Vite · Blender · Cloudflare Workers

Links

Gleanstead — Game screenshot

Game screenshot

A world from a seed

Gleanstead is an isometric pixel-art sandbox. The world is generated from a number: finite, not endless, with the same lands, water and relief for the same seed. That matters for a community — a map can be discussed and checked instead of “mine looks different”.

From hands to automation

The hero starts with simple resources: chop, dig, carry. Then the settlement hires people who do that work for him — fields, a kitchen, caravans, power. The goal is not survival but a village that runs without constant intervention.

Art and sound

The pixel art is made in Blender and stays a pipeline: model, pose, low-resolution render, manual passes. Palette and lighting are fixed so new objects do not break the overall picture.

Quality

The simulation is covered line by line, and a separate autoplayer runs the game without a screen — it plays the first hour and reports where it got stuck. Balance problems surface before a player finds them.