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One Engineer Game Studio

About

One engineer, the whole cycle

One Engineer Game Studio builds games from the first prototype to a store build: design, code, art pipeline, release and support.

Who does the work

The studio is one person — not a marketing line, but a way to keep the quality. Nothing is handed between a designer, a programmer and an artist, and there is no argument about how a mechanic is supposed to behave.

Decisions are quick and a gameplay change does not cost weeks of sign-off. Where a specialist is genuinely needed — music, voice — trusted contractors come in, and that is always visible in the credits.

The studio turns down work whose scope cannot be bounded. An honest no beats an endless production.

Principles

  • 01Mechanics before art: a beautiful game with a dull loop does not sell.
  • 02A game has to run on a weak laptop and a phone, not only on the developer’s machine.
  • 03No third-party trackers, no advertising cookies, no web fonts from a CDN.
  • 04Code, content and balance live in one repository, with tests on the critical systems.
  • 05A build every week rather than one at the end: problems are cheaper early.

Process

Five stages that repeat on every project.

  1. 01

    Recon

    One or two weeks for a prototype: does the mechanic hold up before any art or content is invested?

  2. 02

    Vertical slice

    A small piece of the game at final quality: art, sound, saving, interface.

  3. 03

    Production

    Content and systems grow on a proven frame, with a playable build every week.

  4. 04

    Polish and release

    Performance, accessibility, platform builds, store pages and documentation.

  5. 05

    Support

    Updates, fixes, balance passes. Analytics without personal data.

Technology

Nothing exotic: tools that last and do not drag in extra dependencies.

Language and frame

  • TypeScript
  • React 19
  • React Router v7
  • Vite

Graphics and sound

  • PixiJS 8
  • WebGL
  • WebAudio
  • Blender

Shells and hosting

  • Tauri 2
  • Cloudflare Workers
  • Nginx

Data and quality

  • IndexedDB
  • JSON content
  • Vitest
  • Playwright

Studio at a glance

Format
Indie studio, full cycle
Platforms
Web, Linux, Windows, Android
Languages
Ukrainian, English
Engagement
Fixed scope or hourly
Get in touch