About
One engineer, the whole cycle
One Engineer Game Studio builds games from the first prototype to a store build: design, code, art pipeline, release and support.
Who does the work
The studio is one person — not a marketing line, but a way to keep the quality. Nothing is handed between a designer, a programmer and an artist, and there is no argument about how a mechanic is supposed to behave.
Decisions are quick and a gameplay change does not cost weeks of sign-off. Where a specialist is genuinely needed — music, voice — trusted contractors come in, and that is always visible in the credits.
The studio turns down work whose scope cannot be bounded. An honest no beats an endless production.
Principles
- 01Mechanics before art: a beautiful game with a dull loop does not sell.
- 02A game has to run on a weak laptop and a phone, not only on the developer’s machine.
- 03No third-party trackers, no advertising cookies, no web fonts from a CDN.
- 04Code, content and balance live in one repository, with tests on the critical systems.
- 05A build every week rather than one at the end: problems are cheaper early.
Process
Five stages that repeat on every project.
- 01
Recon
One or two weeks for a prototype: does the mechanic hold up before any art or content is invested?
- 02
Vertical slice
A small piece of the game at final quality: art, sound, saving, interface.
- 03
Production
Content and systems grow on a proven frame, with a playable build every week.
- 04
Polish and release
Performance, accessibility, platform builds, store pages and documentation.
- 05
Support
Updates, fixes, balance passes. Analytics without personal data.
Technology
Nothing exotic: tools that last and do not drag in extra dependencies.
Language and frame
- TypeScript
- React 19
- React Router v7
- Vite
Graphics and sound
- PixiJS 8
- WebGL
- WebAudio
- Blender
Shells and hosting
- Tauri 2
- Cloudflare Workers
- Nginx
Data and quality
- IndexedDB
- JSON content
- Vitest
- Playwright
Studio at a glance
- Format
- Indie studio, full cycle
- Platforms
- Web, Linux, Windows, Android
- Languages
- Ukrainian, English
- Engagement
- Fixed scope or hourly